Default constructor.
Construct a new window.
Construct a new window.
Construct the window from an existing control.
Copy the current contents of the window to an image
Clear the entire target with a single color.
Close the window and destroy all the attached resources.
Create (or recreate) the window.
Create (or recreate) the window.
Create (or recreate) the window from an existing control.
Display on screen what has been rendered to the window so far.
Draw a drawable object to the render target.
Draw primitives defined by an array of vertices.
Get the default view of the render target.
Get the settings of the OpenGL context of the window.
Return the size of the rendering region of the target.
Get the OS-specific handle of the window.
Tell whether or not the window is open.
Pop the event on top of the event queue, if any, and return it.
Restore the previously saved OpenGL render states and matrices.
Save the current OpenGL render states and matrices.
Reset the internal OpenGL states so that the target is ready for drawing.
Get the viewport of a view, applied to this render target.
Limit the framerate to a maximum fixed frequency.
Change the window's icon.
* Change the joystick threshold. * * The joystick threshold is the value below which no JoystickMoved event * will be generated. * * The threshold value is 0.1 by default. * * Params: * threshhold = New threshold, in the range [0, 100]
Change the joystick threshold.
Enable or disable automatic key-repeat.
Show or hide the mouse cursor.
Change the title of the window
Change the title of the window
Change the title of the window
Enable or disable vertical synchronization.
Show or hide the window.
Wait for an event and return it.
Change the position of the window on screen.
The size of the rendering region of the window.
Change the current active view.
Choices for window style
Destructor.
Get's or set's the window's position.
Get's or set's the window's size.
Activate or deactivate the window as the current target for OpenGL rendering.
Request the current window to be made the active foreground window.
Check whether the window has the input focus
Limit the framerate to a maximum fixed frequency.
Change the window's icon.
Change the joystick threshold.
Change the joystick threshold.
Enable or disable automatic key-repeat.
Show or hide the mouse cursor.
Change the title of the window.
Change the title of the window.
Show or hide the window.
Enable or disable vertical synchronization.
Get the settings of the OpenGL context of the window.
Get the OS-specific handle of the window.
Close the window and destroy all the attached resources.
Create (or recreate) the window.
Create (or recreate) the window.
Display on screen what has been rendered to the window so far.
Tell whether or not the window is open.
Pop the event on top of the event queue, if any, and return it.
Wait for an event and return it.
The current active view.
Get the default view of the render target.
Return the size of the rendering region of the target.
Get the viewport of a view, applied to this render target.
Clear the entire target with a single color.
Draw a drawable object to the render target.
Draw primitives defined by an array of vertices.
Convert a point fom target coordinates to world coordinates, using the current view.
Convert a point from target coordinates to world coordinates.
Convert a point from target coordinates to world coordinates, using the curtheView.view.
Convert a point from world coordinates to target coordinates.
Restore the previously saved OpenGL render states and matrices.
Save the current OpenGL render states and matrices.
Reset the internal OpenGL states so that the target is ready for drawing.
Window that can serve as a target for 2D drawing.