Clear the entire target with a single color.
Draw a drawable object to the render target.
Draw primitives defined by an array of vertices.
Get the default view of the render target.
Return the size of the rendering region of the target.
Get the viewport of a view, applied to this render target.
Convert a point from target coordinates to world coordinates, using the curtheView.view.
Convert a point from world coordinates to target coordinates.
Convert a point fom target coordinates to world coordinates, using the current view.
Convert a point from target coordinates to world coordinates.
Restore the previously saved OpenGL render states and matrices.
Save the current OpenGL render states and matrices.
Reset the internal OpenGL states so that the target is ready for drawing.
The current active view.
Base interface for all render targets (window, texture, ...).