RenderWindow.create

Create (or recreate) the window from an existing control.

Use this function if you want to create an OpenGL rendering area into an already existing control. If the window was already created, it closes it first.

The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

Parameters

handle WindowHandle

Platform-specific handle of the control

settings ContextSettings

Additional settings for the underlying OpenGL context

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