Vector4.this

Construct from 4 vector components

  1. this(T X, T Y, T Z, T W)
    struct Vector4(T)
    this
    (
    T X
    ,
    T Y
    ,
    T Z
    ,
    T W
    )
    if (
    isNumeric!(T) ||
    is(T == bool)
    )
  2. this(Vector!(U) other)
  3. this(Color source)

Parameters

X T

Component of the 4D vector

Y T

Component of the 4D vector

Z T

Component of the 4D vector

W T

Component of the 4D vector

Meta