Vector4.this

Conversion constructor

  1. this(T X, T Y, T Z, T W)
  2. this(Vector!(U) other)
    struct Vector4(T)
    this
    (
    U
    )
    (
    Vector!(U) other
    )
    if (
    isNumeric!(T) ||
    is(T == bool)
    )
  3. this(Color source)

Parameters

other Vector!(U)

4D vector of different type

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