nudsfml.graphics.glsl

Undocumented in source.

Members

Aliases

Bvec2
alias Bvec2 = Vector2!(bool)

2D bool vector (bvec2 in GLSL)

Bvec3
alias Bvec3 = Vector3!(bool)

3D bool vector (bvec3 in GLSL)

Bvec4
alias Bvec4 = Vector4!(bool)

4D bool vector (bvec4 in GLSL)

Ivec2
alias Ivec2 = Vector2!(int)

2D int vector (ivec2 in GLSL)

Ivec3
alias Ivec3 = Vector3!(int)

3D int vector (ivec3 in GLSL)

Ivec4
alias Ivec4 = Vector4!(int)

4D int vector ( ivec4 in GLSL)

Mat3
alias Mat3 = Matrix!(3, 3)

3x3 float matrix (mat3 in GLSL)

Mat4
alias Mat4 = Matrix!(4, 4)

4x4 float matrix (mat4 in GLSL)

Vec2
alias Vec2 = Vector2!(float)

2D float vector (vec2 in GLSL)

Vec3
alias Vec3 = Vector3!(float)

3D float vector (vec3 in GLSL)

Vec4
alias Vec4 = Vector4!(float)

4D float vector (vec4 in GLSL)

Structs

Matrix
struct Matrix(uint C, uint R)

Matrix type, used to set uniforms in GLSL.

Vector4
struct Vector4(T)

4D vector type, used to set uniforms in GLSL.

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