module nudsfml.window.contextsettings; struct ContextSettings { /// Bits of the depth buffer. uint depthBits = 0; /// Bits of the stencil buffer. uint stencilBits = 0; /// Level of antialiasing. uint antialiasingLevel = 0; /// Level of antialiasing. uint majorVersion = 2; /// Minor number of the context version to create. uint minorVersion = 0; uint attributeFlags = 0; int srgbCapable = 0; }