1 /*
2  * DSFML - The Simple and Fast Multimedia Library for D
3  *
4  * Copyright (c) 2013 - 2018 Jeremy DeHaan (dehaan.jeremiah@gmail.com)
5  *
6  * This software is provided 'as-is', without any express or implied warranty.
7  * In no event will the authors be held liable for any damages arising from the
8  * use of this software.
9  *
10  * Permission is granted to anyone to use this software for any purpose,
11  * including commercial applications, and to alter it and redistribute it
12  * freely, subject to the following restrictions:
13  *
14  * 1. The origin of this software must not be misrepresented; you must not claim
15  * that you wrote the original software. If you use this software in a product,
16  * an acknowledgment in the product documentation would be appreciated but is
17  * not required.
18  *
19  * 2. Altered source versions must be plainly marked as such, and must not be
20  * misrepresented as being the original software.
21  *
22  * 3. This notice may not be removed or altered from any source distribution
23  *
24  *
25  * DSFML is based on SFML (Copyright Laurent Gomila)
26  */
27 
28 /**
29  * A glyph is the visual representation of a character.
30  *
31  * The $(U Glyph) structure provides the information needed to handle the glyph:
32  * $(UL
33  * $(LI its coordinates in the font's texture)
34  * $(LI its bounding rectangle)
35  * $(LI the offset to apply to get the starting position of the next glyph))
36  *
37  * See_Also:
38  * $(FONT_LINK)
39  */
40 module nudsfml.graphics.glyph;
41 
42 public import nudsfml.graphics.rect;
43 
44 /**
45  * Structure describing a glyph.
46  */
47 struct Glyph
48 {
49     /// Offset to move horizontally to the next character.
50     float advance;
51     /// Bounding rectangle of the glyph, in coordinates relative to the baseline.
52     FloatRect bounds;
53     /// Texture coordinates of the glyph inside the font's texture.
54     IntRect textureRect;
55 }