The returned rectangle is in global coordinates, which means that it
takes in account the transformations (translation, rotation, scale, ...)
that are applied to the entity. In other words, this function returns the
bounds of the sprite in the global 2D world's coordinate system.
Get the global bounding rectangle of the entity.
The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.