Destructor.
Types of shaders.
Load both the vertex and fragment shaders from files.
Load the vertex, geometry, or fragment shader from a file.
Load the vertex, geometry, or fragment shader from a source code in memory.
Load both the vertex and fragment shaders from source codes in memory.
Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn.
Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn.
Shader class (vertex and fragment).