BlendMode.Equation

Enumeration of the blending equations

The equations are mapped directly to their OpenGL equivalents, specified by glBlendEquation() or glBlendEquationSeparate().

Values

ValueMeaning
Add

Pixel = Src * SrcFactor + Dst * DstFactor

Subtract

Pixel = Src * SrcFactor - Dst * DstFactor

ReverseSubtract

Pixel = Dst * DstFactor - Src * SrcFactor

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