Enumeration of the blending equations
The equations are mapped directly to their OpenGL equivalents, specified by glBlendEquation() or glBlendEquationSeparate().
Pixel = Src * SrcFactor + Dst * DstFactor
Pixel = Src * SrcFactor - Dst * DstFactor
Pixel = Dst * DstFactor - Src * SrcFactor
See Implementation
Enumeration of the blending equations
The equations are mapped directly to their OpenGL equivalents, specified by glBlendEquation() or glBlendEquationSeparate().