Texture.update

Update the texture from an image.

Although the source image can be smaller than the texture, this function is usually used for updating the whole texture. The other overload, which has (x, y) additional arguments, is more convenient for updating a sub-area of the texture.

No additional check is performed on the size of the image, passing an image bigger than the texture will lead to an undefined behaviour.

This function does nothing if the texture was not previously created.

Parameters

image const(Image)

Image to copy to the texture.

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