4D int vector ( ivec4 in GLSL)
4D int vectors can be converted from sf::Color instances. Each color channel remains unchanged inside the integer interval [0, 255].
Ivec4 zeroVector; auto vector = Ivec4(1, 2, 3, 4); auto color = Ivec4(Color.Cyan);
See Implementation
4D int vector ( ivec4 in GLSL)
4D int vectors can be converted from sf::Color instances. Each color channel remains unchanged inside the integer interval [0, 255].